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User Experience Design

Bachelor of Science (B. Sc.)

How do you combine design, technology and emotion to create compelling user experiences?

Whether it’s an app, a website, a vehicle display or a smart device – only products that work intuitively and feel good to use will win people over in the long term. On the Bachelor’s degree programme in User Experience Design, you’ll learn to analyse user needs precisely and use this insight to develop compelling interactions and interfaces. You’ll combine design, psychology, usability and programming into a holistic UX process. In this way, you’ll become a sought-after link between design, technology and product development – and create experiences that make brands and products truly distinctive.

User Experience Design

Do you want to develop products that people intuitively understand and enjoy using? Then the Bachelor’s degree in User Experience Design is exactly the right course for you. Here, you’ll learn to analyse user needs, design interactions and develop digital applications that are technically sound, aesthetically appealing and emotionally engaging. Your degree programme combines computer science, design, psychology, usability, social responsibility and entrepreneurship – ideal for designing modern digital products in a holistic and forward-looking way.

You’ll explore visual design, information architecture, interaction design and experience strategies, and learn how cultural differences, values and hedonic quality shape the user experience. As a UX designer, you’ll act as the link between product development, technology, design and marketing. Most modules are taught in German, whilst some are offered in English – perfect for a career path that equips you to meet the challenges of the digital future.

Job Perspektives

The job description of a “user experience designer” involves making the use of a product (often software, IT systems, apps or websites) as pleasant and easy as possible through a user-centered approach in order to create a positive experience for the user. While usability reflects the “pragmatic quality” (effective and efficient task completion), UX is concerned with the “hedonic quality”. This goes beyond pure usefulness, for example by making products particularly stimulating or communicating a certain image through their design.

The UX designer is responsible for the visual design, but also for the information architecture and information design. The aim is to design “products” that users/consumers find aesthetic and attractive and that are a pleasure to use. 
A UX designer is the link between product development, IT, implementation, visual design and sound design, ergonomics, marketing/branding, trends, etc.

Apply online
Degree
Bachelor of Science (B. Sc.)
Duration
7 Semesters
Start of studies
Winter
Main teaching language
German
Admission restricted
No
Type of degree program
full-time studies
Dual Study
Yes
ECTS
210
Accreditation
Yes

Application period for the 2027/28 winter semester: 2 May to 15 July 2027

Curriculum User Experience Design

Presentation of curriculums
Semester
1st Semester
  1. Einführungsprojekt

    This introductory project familiarizes students with the fundamentals of user-centered design through a practical UX challenge. Working in teams, they explore analysis, concept development, design, and presentation phases. Students apply methods such as stakeholder analysis, personas, ideation, sketching, and wireframing. The project strengthens teamwork, social interaction, and documentation skills while introducing the complete UX process.

  2. Softwarentwicklung 1

    This module introduces the fundamentals of programming and software development using Java. Topics include algorithmic thinking, control structures, data types, methods, and key concepts of imperative and object-oriented programming. Students learn to use development tools, structure software applications, and create their own classes and objects, providing a foundation for advanced software development courses.

  3. Mathematik

    This module provides the mathematical foundations required for computer science and user experience design. Topics include logic, set theory, linear algebra, analytic geometry, systems of linear equations, and matrix operations. Students also study vector spaces, linear transformations, eigenvalues, eigenvectors, and modular arithmetic, developing a solid understanding of mathematical concepts relevant to technical disciplines.

  4. Gestaltung 1

    This module introduces fundamental design principles for digital and print media. Topics include composition, layout, color theory, typography, and Gestalt principles. Students analyze design examples, develop their own creative concepts, and apply them in practical exercises. The course also introduces Adobe Creative Suite tools and supports creative development through excursions and collaborative discussions.

  5. Typografie und Skizzieren

    This module introduces the fundamentals of typography and visual ideation. Students explore typography, layout design, text composition, and microtypography, while also developing sketching and visualization skills for communicating ideas effectively. Through exercises in lettering, storyboarding, and visual composition, they strengthen their creative, design, and communication abilities.

  6. Englisch

    This module develops English language skills for the fields of user experience design, usability, and information technology. Topics include technical vocabulary, intercultural communication, business correspondence, grammar, listening comprehension, and presentation techniques. The course strengthens students’ ability to communicate effectively in international professional and project environments.

Einführungsprojekt

<p>This introductory project familiarizes students with the fundamentals of user-centered design through a practical UX challenge. Working in teams, they explore analysis, concept development, design, and presentation phases. Students apply methods such as stakeholder analysis, personas, ideation, sketching, and wireframing. The project strengthens teamwork, social interaction, and documentation skills while introducing the complete UX process.</p>

Softwarentwicklung 1

<p>This module introduces the fundamentals of programming and software development using Java. Topics include algorithmic thinking, control structures, data types, methods, and key concepts of imperative and object-oriented programming. Students learn to use development tools, structure software applications, and create their own classes and objects, providing a foundation for advanced software development courses.</p>

Mathematik

<p>This module provides the mathematical foundations required for computer science and user experience design. Topics include logic, set theory, linear algebra, analytic geometry, systems of linear equations, and matrix operations. Students also study vector spaces, linear transformations, eigenvalues, eigenvectors, and modular arithmetic, developing a solid understanding of mathematical concepts relevant to technical disciplines.</p>

Gestaltung 1

<p>This module introduces fundamental design principles for digital and print media. Topics include composition, layout, color theory, typography, and Gestalt principles. Students analyze design examples, develop their own creative concepts, and apply them in practical exercises. The course also introduces Adobe Creative Suite tools and supports creative development through excursions and collaborative discussions.</p>

Typografie und Skizzieren

<p>This module introduces the fundamentals of typography and visual ideation. Students explore typography, layout design, text composition, and microtypography, while also developing sketching and visualization skills for communicating ideas effectively. Through exercises in lettering, storyboarding, and visual composition, they strengthen their creative, design, and communication abilities.</p>

Englisch

<p>This module develops English language skills for the fields of user experience design, usability, and information technology. Topics include technical vocabulary, intercultural communication, business correspondence, grammar, listening comprehension, and presentation techniques. The course strengthens students’ ability to communicate effectively in international professional and project environments.</p>

  1. Grundlagen der Informaik

    This module introduces fundamental concepts of computer science with a focus on communication networks and database systems. Students learn about network architectures, Internet protocols, data transmission, and routing concepts. The course also covers database architectures, data modeling, relational databases, SQL, and the integration of database systems into business and software applications.

  2. Softwareentwicklung 2

    This module expands students’ knowledge of object-oriented programming using Java. Topics include inheritance, polymorphism, interfaces, exception handling, dynamic data structures, generics, and collections. Students also explore advanced programming concepts, software libraries, and the development of graphical user interfaces using Java technologies, focusing on the structured design of modern software applications.

  3. Statistik

    This module provides the statistical foundations required for planning, conducting, and evaluating user studies. Topics include descriptive statistics, probability distributions, hypothesis testing, analysis of variance, correlation, and regression methods. Students learn how to interpret statistical results and apply statistical techniques using Python through practical exercises and real-world examples.

  4. Gestaltung 2

    This module expands students’ knowledge of design methods and processes for digital media and user experience design. Students develop visual concepts, analyze design solutions, and apply advanced principles of layout, typography, interaction, and visual communication. Practical projects promote creative problem-solving and the user-centered design of digital products and experiences.

  5. Informationspsychologie

    This module introduces the psychological foundations of human information processing and their relevance for human-computer interaction. Topics include perception, attention, learning, memory, motivation, emotions, and individual differences. Students explore how people process and communicate information and derive design principles for creating effective, user-friendly interactive systems.

Grundlagen der Informaik

<p>This module introduces fundamental concepts of computer science with a focus on communication networks and database systems. Students learn about network architectures, Internet protocols, data transmission, and routing concepts. The course also covers database architectures, data modeling, relational databases, SQL, and the integration of database systems into business and software applications.</p>

Softwareentwicklung 2

<p>This module expands students’ knowledge of object-oriented programming using Java. Topics include inheritance, polymorphism, interfaces, exception handling, dynamic data structures, generics, and collections. Students also explore advanced programming concepts, software libraries, and the development of graphical user interfaces using Java technologies, focusing on the structured design of modern software applications.</p>

Statistik

<p>This module provides the statistical foundations required for planning, conducting, and evaluating user studies. Topics include descriptive statistics, probability distributions, hypothesis testing, analysis of variance, correlation, and regression methods. Students learn how to interpret statistical results and apply statistical techniques using Python through practical exercises and real-world examples.</p>

Gestaltung 2

<p>This module expands students’ knowledge of design methods and processes for digital media and user experience design. Students develop visual concepts, analyze design solutions, and apply advanced principles of layout, typography, interaction, and visual communication. Practical projects promote creative problem-solving and the user-centered design of digital products and experiences.</p>

Informationspsychologie

<p>This module introduces the psychological foundations of human information processing and their relevance for human-computer interaction. Topics include perception, attention, learning, memory, motivation, emotions, and individual differences. Students explore how people process and communicate information and derive design principles for creating effective, user-friendly interactive systems.</p>

  1. Webtechnologien

    This module introduces the foundations of modern web technologies and interactive web application development. Topics include client-side technologies such as HTML, CSS, JavaScript, and frontend frameworks, as well as server-side concepts including PHP, sessions, cookies, AJAX, and REST. Through practical projects, students design user interfaces and develop dynamic web applications using current web development technologies.

  2. Software Engineering

    This module introduces the methods and processes of professional software engineering. Students learn how to capture requirements systematically, design software architectures, apply coding standards, and ensure software quality through appropriate testing techniques. Topics include requirements engineering, UML modeling, software design, testing methods, and development processes for building reliable and maintainable software systems.

  3. Design von Mensch-Maschine-Schnittstellen

    This module introduces the user-centered design process for digital user interfaces. Students work through all phases, from ideation and sketching to wireframing, prototyping, and visual interface design. The course covers usability methods, interaction design, animation, and presentation techniques, with a strong focus on creating intuitive, engaging, and aesthetically pleasing user experiences.

  4. Technik der Mensch-Maschine-Interaktion

    This module introduces the technical foundations of modern human-computer interaction. Topics include two- and three-dimensional input and output technologies such as touchscreens, speech interfaces, eye tracking, virtual and augmented reality systems, and haptic devices. Students explore current interaction technologies and evaluate their usability, human perception aspects, and application scenarios.

  5. Grundlagen der Betriebswirtschaft und des Gründertums

    This module introduces the fundamentals of business administration and entrepreneurship. Topics include organization, marketing, finance, accounting, investment analysis, innovation management, and business model development. Students explore entrepreneurship and intrapreneurship concepts and apply them in a startup project by developing product ideas, business models, and marketing strategies.

Webtechnologien

<p>This module introduces the foundations of modern web technologies and interactive web application development. Topics include client-side technologies such as HTML, CSS, JavaScript, and frontend frameworks, as well as server-side concepts including PHP, sessions, cookies, AJAX, and REST. Through practical projects, students design user interfaces and develop dynamic web applications using current web development technologies.</p>

Software Engineering

<p>This module introduces the methods and processes of professional software engineering. Students learn how to capture requirements systematically, design software architectures, apply coding standards, and ensure software quality through appropriate testing techniques. Topics include requirements engineering, UML modeling, software design, testing methods, and development processes for building reliable and maintainable software systems.</p>

Design von Mensch-Maschine-Schnittstellen

<p>This module introduces the user-centered design process for digital user interfaces. Students work through all phases, from ideation and sketching to wireframing, prototyping, and visual interface design. The course covers usability methods, interaction design, animation, and presentation techniques, with a strong focus on creating intuitive, engaging, and aesthetically pleasing user experiences.</p>

Technik der Mensch-Maschine-Interaktion

<p>This module introduces the technical foundations of modern human-computer interaction. Topics include two- and three-dimensional input and output technologies such as touchscreens, speech interfaces, eye tracking, virtual and augmented reality systems, and haptic devices. Students explore current interaction technologies and evaluate their usability, human perception aspects, and application scenarios.</p>

Grundlagen der Betriebswirtschaft und des Gründertums

<p>This module introduces the fundamentals of business administration and entrepreneurship. Topics include organization, marketing, finance, accounting, investment analysis, innovation management, and business model development. Students explore entrepreneurship and intrapreneurship concepts and apply them in a startup project by developing product ideas, business models, and marketing strategies.</p>

  1. Webdesign und Webusability

    This module introduces the fundamentals of user-centered web design and web usability. Topics include information architecture, navigation design, page layout, web content, multimedia integration, and usability testing methods. Students also learn accessibility principles and apply techniques for evaluating and improving the usability and accessibility of digital products and web applications.

  2. Produktdesign

    This module introduces methods and processes of product design, from analysis and concept development to prototyping. Topics include design history, design theory, form and material considerations, and manufacturing processes. Through practical projects, students create and visualize design concepts while applying project and time management techniques to develop innovative and user-centered products.

  3. Computergrafik / 3-D-Design

    This module introduces the foundations of computer graphics and 3D design. Topics include mathematical principles, 3D modeling, rendering, texturing, lighting, shadow generation, and animation. Students learn modern techniques for creating and visualizing three-dimensional scenes, including the use of scene graphs and game engines, while developing both technical and design-oriented competencies.

  4. Prinzipien der Mensch-Maschine-Interaktion

    This module introduces methods and principles of human-computer interaction within a user-centered development process. Students learn approaches for analyzing, designing, implementing, and evaluating interactive systems. Topics include requirements analysis, prototyping, usability methods, perception psychology, design guidelines, and qualitative and quantitative evaluation techniques for user-friendly digital products.

  5. Projektmanagement

    This module introduces traditional and agile project management methods with a special focus on user experience design projects. Students learn how to define, plan, manage, and control projects, including risk and stakeholder management. The course also covers agile approaches such as Scrum, enabling students to efficiently organize and execute interdisciplinary design and development projects.

Webdesign und Webusability

<p>This module introduces the fundamentals of user-centered web design and web usability. Topics include information architecture, navigation design, page layout, web content, multimedia integration, and usability testing methods. Students also learn accessibility principles and apply techniques for evaluating and improving the usability and accessibility of digital products and web applications.</p>

Produktdesign

<p>This module introduces methods and processes of product design, from analysis and concept development to prototyping. Topics include design history, design theory, form and material considerations, and manufacturing processes. Through practical projects, students create and visualize design concepts while applying project and time management techniques to develop innovative and user-centered products.</p>

Computergrafik / 3-D-Design

<p>This module introduces the foundations of computer graphics and 3D design. Topics include mathematical principles, 3D modeling, rendering, texturing, lighting, shadow generation, and animation. Students learn modern techniques for creating and visualizing three-dimensional scenes, including the use of scene graphs and game engines, while developing both technical and design-oriented competencies.</p>

Prinzipien der Mensch-Maschine-Interaktion

<p>This module introduces methods and principles of human-computer interaction within a user-centered development process. Students learn approaches for analyzing, designing, implementing, and evaluating interactive systems. Topics include requirements analysis, prototyping, usability methods, perception psychology, design guidelines, and qualitative and quantitative evaluation techniques for user-friendly digital products.</p>

Projektmanagement

<p>This module introduces traditional and agile project management methods with a special focus on user experience design projects. Students learn how to define, plan, manage, and control projects, including risk and stakeholder management. The course also covers agile approaches such as Scrum, enabling students to efficiently organize and execute interdisciplinary design and development projects.</p>

  1. Vorbereitendes Praxisseminar PLV 1

    This preparatory internship seminar supports students in preparing for internships and working student positions. The course focuses on creating professional application documents and digital portfolios, reflecting on personal strengths, and addressing workplace challenges. Through feedback sessions, guest lectures, and practical exercises, students develop communication, social, and career-related skills.

  2. Praktikum

    The internship enables students to deepen the knowledge and skills acquired in the User Experience Design program. Students select a suitable company in Germany or abroad, work independently on defined tasks, and apply scientific methods to real-world challenges. Their experiences, results, and insights are systematically documented and reflected upon in an internship report.

  3. Nachbereitendes Praxisseminar PLV 2

    This post-internship seminar focuses on the professional preparation and presentation of practical work results. Students reflect on their internship experiences, analyze presentation techniques, and connect practical insights with academic knowledge. Through discussions, feedback, and knowledge sharing, they strengthen their presentation, communication, and reflective skills.

  4. Informations- und Medienkompetenz PLV 3

    This module introduces the fundamental methods of academic work and information literacy. Students learn how to identify suitable research topics, systematically search for and critically evaluate scientific sources, and understand the structure of academic publications. The course also covers proper citation practices, reference management, and the effective organization of scientific literature.

Vorbereitendes Praxisseminar PLV 1

<p>This preparatory internship seminar supports students in preparing for internships and working student positions. The course focuses on creating professional application documents and digital portfolios, reflecting on personal strengths, and addressing workplace challenges. Through feedback sessions, guest lectures, and practical exercises, students develop communication, social, and career-related skills.</p>

Praktikum

<p>The internship enables students to deepen the knowledge and skills acquired in the User Experience Design program. Students select a suitable company in Germany or abroad, work independently on defined tasks, and apply scientific methods to real-world challenges. Their experiences, results, and insights are systematically documented and reflected upon in an internship report.</p>

Nachbereitendes Praxisseminar PLV 2

<p>This post-internship seminar focuses on the professional preparation and presentation of practical work results. Students reflect on their internship experiences, analyze presentation techniques, and connect practical insights with academic knowledge. Through discussions, feedback, and knowledge sharing, they strengthen their presentation, communication, and reflective skills.</p>

Informations- und Medienkompetenz PLV 3

<p>This module introduces the fundamental methods of academic work and information literacy. Students learn how to identify suitable research topics, systematically search for and critically evaluate scientific sources, and understand the structure of academic publications. The course also covers proper citation practices, reference management, and the effective organization of scientific literature.</p>

  1. Virtual and Augmented Reality

    This module introduces the fundamentals of virtual, augmented, and mixed reality. Topics include perception, immersion, interaction concepts, and input/output technologies for immersive systems. Students learn how to design, develop, and evaluate VR/AR applications. In the lab, they create their own applications using Unity 3D and gain hands-on experience with current VR and AR devices.

  2. Projekt

    In this project module, students work in teams on a semester-long project in the fields of information technology, user experience, or design. They follow the complete development process from analysis and research through concept development and implementation to evaluation and presentation. The course strengthens project management, teamwork, and documentation skills while addressing real-world challenges.

  3. Studiendesign und Durchführung von UX Tests

    This module prepares students for conducting scientific studies and thesis projects in user experience research. Topics include research question development, study design, data collection, qualitative and quantitative analysis methods, and the communication of results. Students learn how to plan, conduct, evaluate, and present user studies for the evidence-based assessment of interactive systems.

  4. Sicherheit von mobilen und webbasierten Anwendungen

    This module introduces the security foundations of mobile and web-based applications. Topics include common vulnerabilities, attack vectors, protection mechanisms, and secure programming practices for apps and web applications. Students learn cryptographic concepts, secure communication techniques, and security-related usability aspects, enabling them to design and implement more secure digital systems.

  5. Fachwissenschaftliches Seminar

    This academic seminar explores current topics in human-computer interaction, usability, and user experience. Students conduct literature reviews, develop concepts or prototypes, and present their findings in both an oral presentation and a scientific seminar paper. Through discussion and critical reflection, they strengthen their skills in research, analysis, academic writing, and professional communication.

  6. Fachwissenschaftliche Wahlpflichtfächer

    The advanced elective modules allow students in the sixth and seventh semesters to specialize according to their individual interests and career goals. The portfolio is updated each semester and reflects current developments in research and industry. Courses are taught by university lecturers and external industry experts, providing students with the opportunity to deepen their knowledge and develop specialized competencies in selected subject areas.

Virtual and Augmented Reality

<p>This module introduces the fundamentals of virtual, augmented, and mixed reality. Topics include perception, immersion, interaction concepts, and input/output technologies for immersive systems. Students learn how to design, develop, and evaluate VR/AR applications. In the lab, they create their own applications using Unity 3D and gain hands-on experience with current VR and AR devices.</p>

Projekt

<p>In this project module, students work in teams on a semester-long project in the fields of information technology, user experience, or design. They follow the complete development process from analysis and research through concept development and implementation to evaluation and presentation. The course strengthens project management, teamwork, and documentation skills while addressing real-world challenges.</p>

Studiendesign und Durchführung von UX Tests

<p>This module prepares students for conducting scientific studies and thesis projects in user experience research. Topics include research question development, study design, data collection, qualitative and quantitative analysis methods, and the communication of results. Students learn how to plan, conduct, evaluate, and present user studies for the evidence-based assessment of interactive systems.</p>

Sicherheit von mobilen und webbasierten Anwendungen

<p>This module introduces the security foundations of mobile and web-based applications. Topics include common vulnerabilities, attack vectors, protection mechanisms, and secure programming practices for apps and web applications. Students learn cryptographic concepts, secure communication techniques, and security-related usability aspects, enabling them to design and implement more secure digital systems.</p>

Fachwissenschaftliches Seminar

<p>This academic seminar explores current topics in human-computer interaction, usability, and user experience. Students conduct literature reviews, develop concepts or prototypes, and present their findings in both an oral presentation and a scientific seminar paper. Through discussion and critical reflection, they strengthen their skills in research, analysis, academic writing, and professional communication.</p>

Fachwissenschaftliche Wahlpflichtfächer

<p>The advanced elective modules allow students in the sixth and seventh semesters to specialize according to their individual interests and career goals. The portfolio is updated each semester and reflects current developments in research and industry. Courses are taught by university lecturers and external industry experts, providing students with the opportunity to deepen their knowledge and develop specialized competencies in selected subject areas.</p>

  1. Fachwissenschaftliche Wahlpflichtfächer

    The advanced elective modules allow students in the sixth and seventh semesters to specialize according to their individual interests and career goals. The portfolio is updated each semester and reflects current developments in research and industry. Courses are taught by university lecturers and external industry experts, providing students with the opportunity to deepen their knowledge and develop specialized competencies in selected subject areas.

  2. Seminar Bachelorarbeit

    This seminar supports students throughout the preparation and completion of their bachelor’s thesis. Students present and discuss their research results and gain insights into scientific methods, academic writing, and good research practice. Topics include literature review, study design, result presentation, and scientific communication, helping students successfully complete and defend their bachelor’s thesis.

  3. Bachelorarbeit

    The bachelor’s thesis represents the final academic achievement of the User Experience Design degree program. Students independently investigate a practice-oriented research problem using scientific methods. This includes literature research, prototype design and evaluation, user studies, and qualitative and quantitative data analysis. Results are systematically documented, critically reflected upon, and developed through regular consultation with the supervisor.

Fachwissenschaftliche Wahlpflichtfächer

<p>The advanced elective modules allow students in the sixth and seventh semesters to specialize according to their individual interests and career goals. The portfolio is updated each semester and reflects current developments in research and industry. Courses are taught by university lecturers and external industry experts, providing students with the opportunity to deepen their knowledge and develop specialized competencies in selected subject areas.</p>

Seminar Bachelorarbeit

<p>This seminar supports students throughout the preparation and completion of their bachelor’s thesis. Students present and discuss their research results and gain insights into scientific methods, academic writing, and good research practice. Topics include literature review, study design, result presentation, and scientific communication, helping students successfully complete and defend their bachelor’s thesis.</p>

Bachelorarbeit

<p>The bachelor’s thesis represents the final academic achievement of the User Experience Design degree program. Students independently investigate a practice-oriented research problem using scientific methods. This includes literature research, prototype design and evaluation, user studies, and qualitative and quantitative data analysis. Results are systematically documented, critically reflected upon, and developed through regular consultation with the supervisor.</p>

Curriculum User Experience Design — Overview of all semesters and modules
1. Semester
  • Einführungsprojekt
  • Softwarentwicklung 1
  • Mathematik
  • Gestaltung 1
  • Typografie und Skizzieren
  • Englisch
2. Semester
  • Grundlagen der Informaik
  • Softwareentwicklung 2
  • Statistik
  • Gestaltung 2
  • Informationspsychologie
3. Semester
  • Webtechnologien
  • Software Engineering
  • Design von Mensch-Maschine-Schnittstellen
  • Technik der Mensch-Maschine-Interaktion
  • Grundlagen der Betriebswirtschaft und des Gründertums
4. Semester
  • Webdesign und Webusability
  • Produktdesign
  • Computergrafik / 3-D-Design
  • Prinzipien der Mensch-Maschine-Interaktion
  • Projektmanagement
5. Semester
  • Vorbereitendes Praxisseminar PLV 1
  • Praktikum
  • Nachbereitendes Praxisseminar PLV 2
  • Informations- und Medienkompetenz PLV 3
6. Semester
  • Virtual and Augmented Reality
  • Projekt
  • Studiendesign und Durchführung von UX Tests
  • Sicherheit von mobilen und webbasierten Anwendungen
  • Fachwissenschaftliches Seminar
  • Fachwissenschaftliche Wahlpflichtfächer
7. Semester
  • Fachwissenschaftliche Wahlpflichtfächer
  • Seminar Bachelorarbeit
  • Bachelorarbeit
  1. Students in conversation with a professor

  2. Visiting professor with students

  3. Students in the VR lab

  4. Students working on prototyping

Interesting Facts

  1. Dual study programme

    A combined model (degree programme & vocational training) OR a degree programme with in-depth practical experience (degree programme and intensive practical placements) are available. For the dual study programme, you must apply both to the company and to the university (please note: be sure to check the company’s application deadlines!). 

  2. Studying abroad whilst at university

    During your studies, you will have the opportunity to gain international experience. THI has an international network comprising more than 150 partner universities as well as numerous international companies worldwide. Our International Office serves as a central point of contact for all students.

  3. Funding for Studies

    At THI, students have access to a wide range of support options in the form of scholarships. We recommend that students living on their own budget for at least 700–900 EUR per month for personal expenses (accommodation, health insurance, food, books, tuition fees).

Admission requirements
Please find all information on admission and application on our Bachelor application pages

Admission requirements for international students
If you wish to study at a German University, you need a so-called Hochschulzugangsberechtigung (HZB), or higher education entrance qualification. This is a secondary school-leaving certificate that corresponds to the German Abitur and entitles you to study.
Students from abroad must apply for admission from the university of their choice. For your application, you will require for a Bachelor's degree:

  • a school-leaving certificate (also known as "university entrance qualification", e.g. High School Diploma, Matura, A-Levels, Bachillerato, Atestat, baccalauréat)
    or
  • proof that you have passed the university entrance examination (if required in your home country)

(Source: German Academic Exchange Service, DAAD, July 2016)

Youtube Projekt "Walk of Change"

FAQ

Why should I study User Experience Design?

The course offers the opportunity to design products and services creatively and technically to improve people's daily lives. It combines artistic design with technical know-how and psychological understanding to create useful and aesthetically pleasing solutions. The demand for UX experts is high. This opens up career prospects.

Do I need previous knowledge of programming or design?

No. No prior knowledge of programming or design is required. The course is designed to provide basic knowledge in both areas so that you can develop the necessary skills and knowledge over the course of your studies.

Is the course mainly about design or also about technology or even more?

The course is a Bachelor of Science (B.Sc.) with a corresponding focus on technical aspects. You need technical skills in order to be able to implement the design solutions. You will learn these in the course of your studies along with design, psychology, conception, usability and economic principles.

Is there a numerus clausus (NC)?

The number of study places is limited. This means that the admission requirements can change from year to year. You can find up-to-date information on the application process on our website.

When is the UXD degree program right for me?

If you have a passion for creative design, enjoy solving problems, want to improve people's lives and are interested in how people interact with technology, the User Experience Design course is right for you. The course is ideal for designing innovative and user-friendly solutions that provide real added value for people.

Which programming languages do I learn in the UXD program?

The basic concepts of programming and software development are learned using the Java programming language. HTML, CSS and JavaScript are added for web development. In the further course of the degree course, there may be other programming languages depending on the project and focus.

Is it possible to study abroad during the course?

Absolutely. You can spend the practical semester in a foreign company or even study semesters abroad. Our network of more than 160 partner universities worldwide already offers a wide selection. You will be supported by our International Office. The intercultural experience and new professional perspectives are valuable additions to your academic and personal development.

Can I also complete a Master's degree after my Bachelor's degree in User Experience Design?

Yes, you can also complete a Master's degree in User Experience Design with us. It follows on seamlessly from the Bachelor's degree and offers ideal conditions for further specialization in the field. The Master's course is taught in English and therefore also offers a good opportunity to come into contact with many international students.

Questions

Any questions?

Do you have any questions about applications, admission, enrolment, student finance, accommodation or other general topics? If so, please use our contact form and select the relevant topic. This will ensure your enquiry is sent directly to the relevant contact person(s) and can be answered quickly and effectively.

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